Research Objectives The aim of this research is to shed light on the blockchain industry’s growth and market reach among a vast array of companies. Our specific objectives are: To quantify the number of blockchain and web3 companies that have secured funding. To assess how many of these funded companies are drawing more than 100 […]
It’s pretty good at proving digital chain of custody. You could, for example, handle public records on a block chain.
I’ve been hoping for a game platform that tokenizes game licenses so that we can sell or gift them to others when we’re done with them - basically steam but you own your copy of the game and can sell it on. This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
It’s pretty good at proving digital chain of custody. You could, for example, handle public records on a block chain.
I’ve been hoping for a game platform that tokenizes game licenses so that we can sell or gift them to others when we’re done with them - basically steam but you own your copy of the game and can sell it on. This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
Its a strong model imo.
Why would a game developer want that?
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