Research Objectives The aim of this research is to shed light on the blockchain industry’s growth and market reach among a vast array of companies. Our specific objectives are: To quantify the number of blockchain and web3 companies that have secured funding. To assess how many of these funded companies are drawing more than 100 […]
This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
Its a strong model imo.
Why would a game developer want that?
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