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Cake day: July 10th, 2023

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  • kayazere@feddit.nltoTechnology@lemmy.worldNeedy Programs
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    1 month ago

    I think most proprietary apps these days have frequent updates because they don’t actual have in house testing and use frequent updates to constantly roll out changes. They are also constantly changing the app with feature switches/AB testing to increase important business metrics.

    This same strategy can be seen in the gaming industry with games being in an alpha/beta state for years, at least they are upfront here of the unfinished quality of the software.

    None of this would be possible if software was still shipped on physical media. Companies would actually have to test and think through product functionality before releasing it.




  • Another big problem not mentioned in the article is companies refusing to hire QA engineers to do actual testing before releasing.

    The last two American companies I worked for had fired all the QA engineers or refused to hire any. Engineers were supposed to “own” their features and test them themselves before release. It’s obvious that this can’t provide the same level of testing and the software gets released full of bugs and only the happy path works.



  • I think Apple is responsible by releasing new APIs that are only available on the specific iOS version. Rarely have they back ported functionality to older iOS versions. Apple draggles shinny new APIs in front of developers causing them to update the minimum version.

    Yeah Apple rapidly dropping support with Intel Macs is really terrible. I have a 2018 Mac mini that is already obsolete, what a joke. That was the last Mac I buy.